ZOMBIE SURVIVAL SANDBOX

Survive the city, then dig beneath it.

A first-person zombie survival game in a procedural coastal city. Loot by day, tunnel under the streets, build a base and hold out against a horde that digs toward you.

Unity 6 · C# · URP · Burst · Jobs · Mathematics
Zombie Sandbox icon
Zombie Sandbox main window
The Ground Is A Weapon

Every block costs the infected time to dig.

The ground is a voxel grid with per-block hardness. Zombie pathfinding prices solid blocks by the time it takes to break them, so the infected genuinely tunnel toward you, and every seventh night a horde comes digging.

Features

What Zombie Sandbox does

⛏

Dig anywhere

Voxel ground with per-block hardness and pickaxe tiers from wood to titanium.

🏙

A procedural city

A 1152 by 960 metre coastal city of furnished, searchable buildings, bunkers and outposts.

🧟

314 remade infectedNEW

Every infected rebuilt, including giants, 11 bosses and 16 infected animals.

🎥

Third-person viewNEW

A shoulder camera with a full body that holds every one of 48 tools in every stance.

🗺

A real map

Zoomable world map with fog of war, waypoints and a HUD where each corner has one job.

🔊

A score that follows youNEW

Adaptive music for explore, hunted, combat, horde and boss, and a mix that holds a crowd.

The Loop

Loot by day, dig and build by night

  • Search buildings, trains and bunkers for gear
  • Tunnel under the streets and upgrade your pickaxe
  • Craft, farm and build a base with the hammer
  • Hold out against the seventh-night horde
Loot by day, dig and build by night
The Infected

Hundreds of infected, each one built by hand

  • 314 infected remade, from street walkers to giantsNEW
  • Eleven bosses, from Patient Zero to the LeviathanNEW
  • Sixteen infected animals, including a sharkNEW
  • Burst-compiled A* lets large crowds hunt you smoothlyNEW
Hundreds of infected, each one built by hand
Built From Code

Every model, icon and sound made by scripts

  • Burst-compiled world generation and chunk meshing
  • All art generated by scripts in the Tools folder
  • City runs at 150+ fps at 2560 by 1600 on a laptopNEW
Every model, icon and sound made by scripts
By the numbers
1152 x 960 mprocedural city
314remade infected
11bosses
48tools and weapons