A first-person zombie survival game in a procedural coastal city. Loot by day, tunnel under the streets, build a base and hold out against a horde that digs toward you.

The ground is a voxel grid with per-block hardness. Zombie pathfinding prices solid blocks by the time it takes to break them, so the infected genuinely tunnel toward you, and every seventh night a horde comes digging.
Voxel ground with per-block hardness and pickaxe tiers from wood to titanium.
A 1152 by 960 metre coastal city of furnished, searchable buildings, bunkers and outposts.
Every infected rebuilt, including giants, 11 bosses and 16 infected animals.
A shoulder camera with a full body that holds every one of 48 tools in every stance.
Zoomable world map with fog of war, waypoints and a HUD where each corner has one job.
Adaptive music for explore, hunted, combat, horde and boss, and a mix that holds a crowd.


